Game Rules

16" Coed Softball Rules

Player Requirements
A team must consist of one of the following:

  • Ten (10) players of which five (5) must be male and five (5) must be female.
  • Nine (9) players which you can have either: five (5) males and four (4) females, or five (5) females and four (4) males.
  • A maximum of 2 SXU softball or baseball players will be allowed per team with coach’s permission.
A team must start and finish with at least eight (8) players
A Game shall be played with 10 players
Official Game = 8-10 players present
Forfeit = 7 players or less present

Time Regulations
Team(s) not present on their assigned field at their scheduled time shall receive a forfeit.
Each game is scheduled for seven (7) innings or 50 minutes, whichever occurs first.
No new inning will be started after 50 minutes have expired, but an inning started before then will be completed if necessary.

Batting Order
Team batting orders must alternate men and women.

Fielding Positions
Once positions are established when a team takes the field at the beginning of an inning, teams must continue to play the same-sex player at that position for the entire inning (i.e., if a female starts out at shortstop, a female must play shortstop throughout that inning; a team may not change fielding positions in response to certain batters.

Mercy Rule
The game will be called at the completion of the 5th inning if one team is ahead by 10 or more runs.

Equipment
Bats, balls, and a catcher’s mask (if preferred) will be provided. No other equipment will be provided. Participants must used bats and balls provided by Intramurals.

Weather Conditions
Games called for inclement weather and dark will be considered complete after 3 full innings have been played and will not be rescheduled. The Intramural Supervisor will make this decision.

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3 on 3 Basketball Rules

  1. Winner is the highest score in 20 minutes or the first team to score 21 points.
  2. Clock runs continuously – only stops for injuries and score discrepancies.
  3. Scoring is 1’s and 2’s.
  4. Take everything back behind the 3-point line – includes turnovers and any other change of possession.
  5. No stalling – if a person holds the ball for more than 10 seconds it will be considered stalling. If the scorekeeper thinks a team is stalling a change of possession will be requested.
  6. All fouls will result in a change of possession.
  7. Tie games at the end of 20 minutes will have a free throw shoot off to determine the winner.

*Intramural Workers have the right to change, alter or finalize any rule or argument during game play.

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5 on 5 Basketball Rules

  1. Eligibility - Participation is open to SXU Students, Faculty, Staff and Shannon Center Members. Members of the SXU Varsity and JV Basketball teams will not be allowed to play.
  2. Team Names - All team names must be in good taste or they will be changed by the Intramural staff. Team names and game results will be posted on the Intramural Web site each week.
  3. Uniforms – Each team is encouraged to wear a distinctive uniform to identify their team. Appropriate attire is required. Shirts must be worn at all times.
  4. Style of Play – Will be determined by each team to play man, zone or man/zone.
  5. Boundaries - All normal outside lines on court will be observed. These will be the only lines used.
  6. Scoring – Two points and three points will be awarded for made baskets. There will be no free throws.
  7. Fouls – All fouls will be called by referees. Ball will be checked at the top of key when a foul is called. There will be no free throws on fouls. Continuations will be permitted.
  8. Substitutions – Subs can enter the game at any stop of play.
  9. General Rules
    1. Back court violations apply
    2. No time line violations
    3. No lane violations
    4. No inbound violations
  10. To Win (Each Game) – Games will consist of two 15-minute halves with a 5-minute halftime. The team with the most points at the end of the game will be the winner.
  11. Tie Game/Overtime – In the event of a tie game, 3-minutes will be added to the game clock. At the end of the 3-minutes, the team with the most points will be the winner.
  12. To Win (Tournament) – The team with the most game wins at the end of the four week tournament will be declared the winner.
  13. Tie (Tournament) - In the event that two teams have the same number of game wins at the end of the tournament, the winning team will be determined by point differential.
  14. Game Schedule & Results – The results of each week’s games will be posted on the Intramural Web site Scoreboard at /intramurals/ The schedule for the following week’s game times and opponents will be posted underneath the scores.

*Intramural Workers have the right to change, alter or finalize any rule or argument during game play.

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Badminton Rules

Toss

Before play begins, opponents toss a coin to decide order of service and choice of courts. The winner of the toss has the choice of service or choice of courts; and the loser has the remaining choice.

Scoring

All games will be played to 15 points. Three games make up a match. A winning match shall be 2 out of 3 games. Only the player or team serving may score points. Players/team will switch sides after each game.

General

  1. The server may not serve unless his opponent is ready. However, the opponent shall be deemed ready if a return of the service is attempted.
  2. Partners may take up any position on the courts provided they do not obstruct an opponent in any manner.
  3. If in service or play a shuttle – after passing over the net – is caught in or on the net, it is a let.
  4. A server, in attempting to serve, misses the shuttle, it is not a fault but if the shuttle is touched by the racket, a service is thereby delivered.
  5. The shuttle is dead (out of play) as soon as it hits the net and remains suspended there, strikes the net and falls to the ground, or hits outside the boundary line. If an opponent then touches the net or shuttle with his racket or person, there is no penalty as the shuttle is not then in play.
  6. During play a player may hold his racket to protect his face, but he cannot put his racket up near the net on the chance of the shuttle rebounding off it, thereby obstructing the smash of an opponent.
  7. If in the course of service or play the shuttle touches and passes over the net, it is a legal hit and must be played.

Weather Conditions

Games called due to inclement weather and dark will be moved inside the Shannon Center if space is available. The Intramural Supervisor will make this decision.

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Bean Bag Tourney Rules

General Rules

  1. This tournament is 2 v.s. 2
  2. The tournament will be double elimination.
  3. Games are played to 21. A team can win by white wash 11-0.
  4. The bean bag boxes are placed 30 feet apart from center of hole to center of hole.
  5. Each team gets 4 bean bags to throw. Each team member on the side that is throwing will take turns throwing one bag at a time with the team who scored last will throw first.
  6. Team partners face each other from opposite boards.
  7. Each player throws from behind the front of the boxes. This is the foul line. If a person passes the foul line the throw doesn’t count.
  8. Each team alternates shots beginning with the team that scored last.

Scoring

A bag in the hole is worth 3 points.
A bag that lands and stays on the board is worth 1 point.
A bag that is tossed in play and knocks another bag off or in the hole is legal.
A bag that bounces off the ground and onto the board is not legal. The bag must be removed from the board before play continues.

Cancellation Scoring

Ex: Team 1 has 7 points and Team 2 has 4 points. The lowest score is subtracted from the highest score. 7 - 4 = 3 points for Team 1.

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Dodgeball Rules

Game

  1. Teams consist of 8 players. The minimum number of players required at game time to prevent forfeit is 4.
  2. All games consist of best two out of three matches. Each game starts with 3-6 balls lined up at mid-court line.
  3. The object is to throw the ball at the opposing team and make contact with one of the opponents.
  4. If the ball comes in contact with the opposing player’s head, the person throwing the ball is out. If a person ducks to avoid the ball and is hit in the head the player will be out.
  5. The thrower is out if the ball is caught by the opponent.

Winning

  1. The winning team is the team with the last player in the court, or the team with the most players left at the whistle.

*Intramural Workers have the right to change, alter or finalize any rule or argument during game play.

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Flag Football Rules

Can be played with up to 9 players on a team, and can be played indoors or outdoors.

  1. Offense: Quarterback, Snapper, Receivers and or a Running Back.
  2. Defense: Can play any type of defense with one rusher who goes against the offense’s snapper.

A coin toss determines who gets first possession of the ball.

Scoring:

  1. Touch down = 6 points
  2. Conversion by running = 1 point
  3. Conversion by passing = 2 points
  4. Safety = 2 points

Terms:

  1. Down- when the ball becomes dead. Four downs (or tries) are allowed to advance the ball 10 yards down the field. On the fourth down if the offensive team doesn't score or reach 10 yards, they should punt the ball or risk turning over the ball at the line of scrimmage.
  2. Dead ball- the ball becomes dead when:
    1. The ball carrier’s flag becomes detached.
    2. When any part of the ball carrier’s body other than the hands and feet touch the ground.
    3. An incomplete pass.
    4. A fumble.
    5. When the ball goes out of bounds.

*All rules are subject to change when playing indoors.

*Intramural Workers have the right to change, alter or finalize any rule or argument during game play.

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Floor Hockey Rules

  1. 5 players on floor plus goalie.
  2. Game begins with face off at centerline and resume there after each goal.
  3. Face off is called when ball is out of play, thrown or caught by any player other than goalie. Official will drop ball during face off.
  4. Ball may be stopped by hand, but not held, passed or advanced by hand.
  5. Two 12-minute running time halves will be played with no time outs allowed.
  6. Ties will be played out in overtime. First team to score wins. Time limit of 5 minutes.
  7. Goal is scored when player hits, sweeps or pushes the ball into the net directly off stick or it is deflected off one of their teammates or defensive player into net.
  8. A player may advance ball with their feet, but MAY NOT kick it directly into net to score. If a player kicks ball, ball defects off defensive player into net - goal counts.
  9. A ball CANNOT be thrown into the goal to score.
  10. When a goalie catches or stops the ball, they must be given room to release it to one of their players by hand or stick. If a goalie falls onto a ball and is unable to release it, face is called to the front of the goal.

Penalties with 1-minute first offense and two minutes for repeat violations)

  • HIGH STICKING: anytime the stick is raised above normal should height.
  • SLASHING: intentional or unintentional hitting with stick.
  • INTERFERENCE AND CHARGING: anytime opposing player pushes a player out of position.
  • ELBOWING: using one's elbow to hit an opponent.
  • CROSS CHECKING: use of stick to push opponent out of the way.
  • TRIPPING AND HOOKING: use of stick to trip or hold back an opponent from playing the ball .

Penalties of Unsportsmanlike conduct

  • Immediate removal from game and/or game suspensions for player and five minute penalty.
  • Repeated violation of above, unnecessary roughness, unwillingness to play within the spirit of intramurals or deliberate intention to hurt someone.
  • Fighting: automatic permanent suspension of player.

*Intramural Workers have the right to change, alter or finalize any rule or argument during game play.

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Hot Shot Contest Rules

Each player will be given one minute to score as many points as possible. Only one shot per point range may be taken in a row. For example, you cannot stand and shoot lay-ups consecutively.

Hot Shot Scoring

Inside the free throw line and lay-ups 1 point
Inside the three point line and free throws 3 points
Outside the three point line 5 points
Hot Shot Court
Round 1  Top 10 players advance (Tie breaker if necessary)
Round 2  Top 3 players advance (Tie breaker if necessary)
Round 3  Winner

The contest will start promptly at 7:00 p.m. If you are not present for the beginning of the contest, you will not be allowed to enter.

Prizes will be given to 1st, 2nd and 3rd place.

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Kickball Rules

  1. A team consists of eight players. A minimum of six is needed to start and continue a game.
  2. Games are 7 innings or 60 minutes. Kickball is played on a regulation softball field.
  3. The batter is out in situations similar to softball (force outs, pop ups, etc.). In addition, a runner is out when a ball thrown below the waist hits him.
  4. The ball is put in play when the pitcher rolls the ball toward home plate and the batter attempts to kick the ball. The batter must wait for the ball to be within three feet of home plate before kicking the ball.
  5. There are three strikes per out and 3 outs per inning.
  6. A runner who leaves the base before the pitch reaches home plate or is hit, is out and the ball is dead. Leading off and stealing bases between pitches is not allowed.
  7. Bunting will not be permitted and is a dead ball and an automatic out.

*Intramural Workers have the right to change, alter or finalize any rule or argument during game play.

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Ping Pong Rules

Scoring:
Games will be played to 21 points. Must win by two points. A match will be the best of 3 games. The championship game will be the best out of 5 games.

Choice of Ends and Service:
Flip a coin to determine who serves first and who receives. If you win the flip you can choose to SERVE or RECEIVE from the end you like. After each game you will alternate the ends. Should there be a tie, for instance, one game to one game, the players will change ends after the first player reaches 10 points in the final game.

The Server:
The server is the player who starts the game by being the first to put the ball into play.

The Serve:
Stand behind your end of the table. Hold the ball in the palm of your free hand and throw the ball straight up in the air. As the ball falls, hit it so it lands on your half of the table, makes one bounce, and lands on the other side of the table. If the serve touches the net, it is a let, and you must serve again. If it touches the net and lands on the floor, you lose a point. If the serve goes into the net, you lose the point. Each side serves for two points and then the serve switches. At 20 to 20 (you must win by two points), you alternate the serve after each point.

The Receiver:
The receiver is the player who receives the ball from the server and returns it over the net.

Receiving the ball:
The ball must not bounce twice on your side of the table and you can hit the ball only once to return it. If your return touches the net and goes over, it's okay.

If the ball goes into the net, you lose a point. If your return goes over the net but misses the table, you lose a point. Should your returning ball touch the edge of the table on your opponent's side, that's ok. As long as the ball hits the edge while dropping, it counts. Should the ball hit the side of the tabletop, it is not considered an edge ball and will not count.

Win A Point:
If the opponent fails to return your shot. Your shot can hit the boundary lines (white lines) on your opponent's side or even the edge of the table and it is legal. Your serve can also hit the edge and it is legal. If you hit the ball off the table but it lands on your opponent's paddle before it touches the floor or wall. This may seem odd that you can win a point by missing the table, but this rule is to prevent any volley play.

Lose A Point:
  • If attempting to serve or make a return, you miss the ball.
  • If you hit the ball into the net, including the top of the net, and it comes back to your side of the table.
  • If you hit the ball wide or too far so the first bounce hits the floor or the wall.
  • If you hit the ball before it bounces on your side of the table. No volley is allowed.
  • If the ball bounces twice on your side of the table before hitting it.
  • If you move the table or touch the net during play.

*Intramural Workers have the right to change, alter or finalize any rule or argument during game play.

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Soccer Rules

Teams

A game shall be played with a maximum of 9 players and a minimum of 7 players
If there are not enough people for a men’s game and women’s game, a co-ed game will be played. Equal numbers of men and women players will be on each team
A maximum of 2 SXU soccer players will be allowed per team with coach’s permission

Game Time

The game consists of two 2 halves of 20 minutes each and a 3 minute half-time period. When overtime is used, there will be a 3 minute intermission.

Scoring

A goal is scored when the entire ball passes legally beyond the goal line, between the goal posts and under the crossbar provided it has not been intentionally thrown, carried or propelled by the hand or arm of a player of the attacking team. A ball on the goal line is not considered to have crossed the goal line.

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Texas Hold 'Em Rules

  • Two cards are dealt face down to each player, and a round of betting takes place.
  • On the first round, players may either call or raise the blind bet, or they must fold their hand.
  • A "blind" bet is a forced bet by one or more players before any cards are dealt.
  • When only two players contest the pot there is no limit on the number of raises permitted.
  • When the first round of betting is complete, three communal cards are turned face up in the center of the table. That's followed by another round of betting. On this and each succeeding round, players may check. If there is no bet, a player may check or bet. If there is a bet, players may fold, call, raise, or re-raise.
  • A fourth communal card, called the "turn", is then exposed. Another round of betting takes place. Then the fifth and final community card, known as the "river", is placed in the center of the table followed by the last round of betting. The best five-card poker hand using any combination of a player's two private cards and the five communal cards is the winner.

*Intramural Workers have the right to change, alter or finalize any rule or argument during game play.

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Ultimate Frisbee Rules

  • Initiate Play -- Each point begins with both teams lining up on the front of their respective end zone line. The defense throws the disc to the offense. A regulation game has seven players per team.
  • Scoring -- Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
  • Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc has ten seconds to throw the disc. The defender guarding the thrower counts out the stall count.
  • Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
  • Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
  • Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
  • Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
  • Refereeing – Intramural student workers and the players will be responsible for foul and line calls. Players resolve their own disputes.

*Intramural Workers have the right to change, alter or finalize any rule or argument during game play.

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Volleyball Rules

Teams

  • Coed teams must have equal amounts of boys and girls on the court at all times.
  • For teams of more than 6 players, extra players will rotate in with each serve rotation (girl for girl, boy for boy).
  • A maximum of 2 SXU Volleyball players are allowed per team.

The Game

  • Server must serve from behind the restraining line until after contact.
  • Ball may be served underhand or overhand.
  • Served ball may graze the net and drop to the other side for point.
  • A volley determines first serve, the previous game loser shall serve each subsequent game.
  • Serve must be returned by a bump only. No setting or attacking a serve.
  • Rally scoring will be used.
  • Offense will score on a defense miss or out of bounds hit by the defense.
  • Defense will score on an offensive miss, out of bounds hit, or serve into the net.
  • Game will be played to 25 pts.
  • Must win by 2 points or first team to get 30 points.
  • Players rotate in a clockwise direction every time they win the serve.
  • Maximum number of three hits per side.
  • Player may not hit the ball twice in succession.
  • Ball may be played off the net during a volley and on serve.
  • If two or more players contact the ball simultaneously, it is considered one play and the players involved may not participate in the next play.
  • A player must not block or attack a serve.
  • Switching positions will be allowed only between front line players.

Basic Violations

  • Stepping on or over the line on a serve.
  • Failure to serve the ball over the net successfully.
  • A touch of the net with any part of the body while the ball is in play.
  • Reaching over the net, except when executing a follow-through.
  • Reaches under the net.
  • Stepping on or over the center line.
  • Failure to serve in the correct order.

*Intramural Workers have the right to change, alter or finalize any rule or argument during game play.

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